using System;
using UnityEngine;

public class AudioManager : MonoBehaviour
{
	public static AudioManager Instance;
	
	//定义音乐和音效的Sound数组
	public Sound[] musicSounds, sfxSounds;
	//音乐和音效的AudioSource
	public AudioSource musicSource, sfxSource;

	private void Awake() 
	{
	    if (Instance == null) 
	    {
	        Instance = this;
	        //在场景切换时不销毁该对象
	        DontDestroyOnLoad(gameObject);
	    }
	    else 
	    {
	        Destroy(gameObject);
	    }
	}
	
	//播放音乐的方法，参数为音乐名称
	public void PlayMusic(string name) 
	{
	    //从音乐Sounds数组中找到名字匹配的Sound对象
	    Sound s = Array.Find(musicSounds, x => x.name == name);
	    //如果找不到对应的Sound，输出错误信息
	    if (s == null) 
	    {
	        Debug.Log("没有找到音乐");
	    }
	    //否则将音乐源的clip设置为对应Sound的clip并播放
	    else 
	    {
	        musicSource.clip = s.clip;
	        musicSource.Play();
	    }
	}

	//播放音效的方法，参数为音效名称
	public void PlaySFX(string name) 
	{
	    //从音效Sounds数组中找到名字匹配的Sound对象
	    Sound s = Array.Find(sfxSounds, x => x.name == name);
	    //如果找不到对应的Sound，输出错误信息
	    if (s == null) 
	    {
	        Debug.Log("没有找到音效");
	    }
	    //否则播放对应Sound的clip
	    else 
	    {
	        sfxSource.PlayOneShot(s.clip);
	    }
	}
}
